Monday, February 28, 2011

Proj 4

Untitled from Kenneth Walker on Vimeo.

Instructions for 1st Cmp

I Start with a black solid background.

effects—stimulation---cc rain to give the appearance of rain, using the amount, opacity, and drop size to get it at the state I wanted

add psd file, duplicate it; the first image being stable and unchanged.

cc mr. mercury to alter the duplicated image, giving the girl the appearance of shedding tears; though it was obviously not realistic at first.

turn down the velocity and Turn Radius Y to 68.0 and the birth rate to 0.5 to shrink and deplete the number of drops.

Reposition to the corner of the eye, but still not realistically enough.

scaled it down to make it slimmer and gave it a 360 rotation; positioning it at the tear duct of the eye to increases the illusion of crying.

The flowing still looked very flat; so I turned the opacity down to 26% to give it a more reflective and realistic look.

Now I wanted her face to transform into a demon while crying.

went to (http://www.videocopilot.net/tutorial/demon_face_warp/) at 8:11 on the tutorials time line.

effects--distort—liquefy

I selected the “Warp Tool” and “Pucket Tool” and increased my brush size and pressure just a bit

I also used the “Distortion Offset” on her eyebrows.

To increase the size of her nose, I selected the “Bloat Tool”

Now I wanted skin to change color while transforming

effects—color correction—hue/saturation and effect—color correction—curves. And now for the blood.

mask the area I want to change; in this case the tear.

Effects—Color Corrections—Hue/Saturation and turned the Colorize Hue to 0x +7.0, Color Saturation to 100, and Color Lighting to -41.

I wanted to add a flash of lightning with out the bolt

create white solid and position it in front of the girls face. I then created 5 different keyframes and brought them close together; copy and paste them and set the second set of keyframes a second away from each other.

http://www.videocopilot.net/tutorials/q/demon/

http://www.videocopilot.net/tutorial/water_drops/

Instructions for 2nd Comp

I wanted to try making a ball of energy. To achieve that, I went back to Andrew’s tutorial at “http://www.videocopilot.net/tutorial/3d_light_casting/.”

new comp and solid

create two to three masks of wavy paths with the pen tool.

Vegas effect (effects, generate, Vegas) creates a line contour

Change segment to 1, midpoint opacity to 1, start opacity 0

Duplicate the Vegas effect and switch the path to your second mask. Then repeat the duplication and switch to mask three.

Pre-compose (layer—pre-compose—move all attributes) and offset (effects—distort—offset) your layer.

Animate the center point by adjusting the shift center

Effects--polar coordinates.

Change the type to “Rect To Polar,” turning the interpolation to 100%. Turn up the width of each Vegas Effect to about 4.

Create a feathered mask (New Solid—Ellipse—Subtract—Turn Up Mask feather). Alpha invert the second layer on your comp by using the toggle switch bring down the mask expansion to the negatives, feathering the edges as the energy goes out.

Pre-compose your two layers into one.

Go back to my String energy layer to adjust the offset x-position.

Create a new background layer.

select the 3D layer (Cube shaped icon) and duplicate the layer a few times.

Rotate selected layer with layers in ‘’screen mode.’’

Copy, paste, and rotate the layers until a volumetric form is in effect

use the orbit tool to help in seeing the ball in a 360-degree view.

To create the white glowing center make a new solid the same color as the lines but much lighter and feather it. Duplicate and feather the mask.

Transfer mode to add

Duplicate and feather the mask scaling it down a bit

Create a new darker solid. Take the ellipse tool and create another feathered mask; this time a bit bigger than the center change to add

Create a null and parented the energy line layers to the null and make it 3D.

Created black solid. Effects—Simulation—CC Particle World

Selected Particle Layer and changed it to Faded Sphere--Physics and altered the Velocity a bit and turned the gravity down to 0. Edited the Birth and Death size and also the color of each. Used the Depth of Field options for the camera; also adjusted the aperture and blur levels. Went back and changed the colors of one of my Vegas Layers. Went into the Null to edit rotation.

http://www.videocopilot.net/tutorial/3d_light_casting/

Instructions for 3rd Comp

Imported an image and Effects-Keying-Luma Key(Key out the white. lining)

Pre-compose this comp twice

set the TrkNat to Luma Matte to make it fade away.

Create an adjustment layer and then Effect-Distort-Displacement map and duplicate the texture comp (renamed displace and the adjustment layer (Displace)

Set Displacement Map to displace layer to offset it (using Max Horizon and Vertical Displacement)

Effect-Distort-Transform-Alt+Click the position and tyoe value+[ and drag your parenting tool to Max Horizon and Vertical Displacement

Place “Transform” above Displacement (this keeps image in place wile displacing)

Create an adjustment layer (named “Blur”)

Go to effect—blur—compound blur (drives how much blur is applied)

duplicate the “Displace” layer (Blur Comp)

Take the original blur comp and set to the copied blur and invert it to give it a smokey effect.

Pre-compose the first comp (original texture comp)

Add a fast blur and turbulance displacement (shrink the size of the turbulance)

Animate the evolution (time*250) Drag blur below turbulance

Create another adjustment layer copy the blur comp (name texture comp)

Set turbulance below texture

Line up texture comp with image and set to luma inverted

Adjust the curve and animate the evolution

Turn blur opacity to 90%

Select turbulance and texture comp and duplicate and alter the setting to get a good blend

New adjustment layer and duplicate texture (rename Hot Stuff) layer amd move below blur above displacement

Alt+drag the ‘’original texture comp” to texture comp 3’’—effect—blur—fast blur—effect—distort—turbulant displace and animate evolution (time*250)

Effect--color correction—colorrama—ramp grey

(on wheel) top(black) bottom (white) left and right (black)

alter blur and select Hot Stuff

effect--color correction—curves adjust curves and tint until you get a firey look and set Luma Matte and Mode to Ad

Another Adjustment Layer—duplicate Texture (Luma Invert)

Color Correct and Tint Color Layer and create a black solid (set to screen) below the color layer

Also used the linear transition to guide where the fire burns

http://www.videocopilot.net/tutorials/disintegration/

Monday, February 21, 2011

Artist Research

After searching through artists and companies, I came across ‘Prologue— a company whose graphic works range from title/ending credit sequences and in movie graphics for Iron Man 1 and 2, The Karate Kid,, TRON, Spider-Man 2 and 3, and one of my favorite zombie flicks; Dawn of the Dead. ‘Prologue’ is a company whose philosophy is one based on unity; treating its artists as one body. Below are links to Prologue’s main website; also title sequences to: Spider-Man 2, Dawn of the Dead, Superman Returns, and Robin Hood (beginning and ending sequences included for Robin Hood).

http://prologue.com/philosophy

http://www.youtube.com/watch?v=_Nnr49f3kHs

http://www.traileraddict.com/clip/dawn-of-the-dead-2004/opening-sequence


http://www.youtube.com/watch?v=w3Xmbz_wnAE

http://www.youtube.com/watch?v=o-ODF6REEDI

Assignment Write Up 3

Kenneth Walker

Project 3

Anatomy 2-19-11

A body, is autopsied to reveal to be an android revealing mechanical working organs.

Mankind slowly becoming it’s own creation

Movies such as Terminator, I Robot, Artificial Intelligence, Bicentennial Man, ect. and the mass consumption of technology by society

Theme- Technological take over. Becoming our own creations.

After getting a good grip on masking paths, hardly any conflicts came up. But I had a bit of “writer’s block” when thinking of the stomach area for my character; the ending choice being a whirling mass of green energy.

Strengths include the flow of the organs

After finishing and rendering the film, it was suggested that I could’ve panned out to show more of the character to put more emphasis on the main character having a human-like exterior.

Anatomy

Untitled from Kenneth Walker on Vimeo.

Monday, February 14, 2011

Proj 2 Crit-Crit

Kenneth Walker
Proj 2/ Android Prototype/2-12-11
After reading the feedback from other students, the main suggestion seemed to be to have the background move with my character instead of having him run place. After going back and looking at the previous work, i tend to agree with the suggestion. Going back and doing so, I feel it gave my character a better flow in his movement.

Monday, February 7, 2011

Assignment Write Up 2

-Kenneth Walker

-Project 2

-iDroid 2/5/11

-A big time company android prototype that will be used for marketing of future technology.

-Technology has become such a connivence for society that we are slowly becoming the gadgets that we we feel depended on.

-Watching sci-fi movies or anymore that involves androids taking the place of human society.

-Technological take over.

-An android walking the city; while listening to music, downloading CDs, talking on a cell and blue tooth, and taking pictures with an "eye" camera.

-It was a bit irritating at first getting the visor to blink how i wanted it to. Also getting the running down right. It was also problematic getting the pacing and timing right.

-Learned a long and a short way to masking but i will have to do both a few times to get use to them. Would like to learn how to a more realistic walk/running cycle

Wednesday, February 2, 2011

Assignment Write Up 1

Kenneth Walker

Project #1

Technological Dependency 2/1/11

Two rotate in from left and right, meeting in the center. A flash drive and hard drive plug in, sending out tiny radio waves. Scene lowers down to a brain as the electronic convince the brain that they are needed. An iPod then rise and confirms this. The gadgets then lower off screen and the states that it must buy these products.

I wanted to show how technology influences our lives to the point where we as society feel it is a necessity.

This ides developed over years of seeing commercials badgering on about how we need the next best thing, then seeing people with the products advertised in their hands the next week obsessing over it like it’s the best thing in the world.

Technology and how it heavily influences society to the point of an addiction.

Brain is over come by gadgets convincing it that they must be bought.

Not much tension or conflict as far as this project went.

No frustrations with this assignment though it took a little bit of time to get everything right where I wanted it to be.